Wednesday, January 27, 2010

Designing Scenes

I thought I’d talk about designing scenes a little bit since I seem to be doing an awful lot of it lately. It’s not something I do all the time, but it comes in particularly handy when I’m under a deadline and have to produce pages at a certain rate.

For me, scene design is a way of nailing down the structural support beams of a scene so that I can begin filling in around that. It’s also a way for me to get a handle on what a scene is about, both internally and externally, so I don’t have to write as many versions of it.

The traditional idea of outlining a scene talks in terms of identifying a characters goal or objective in a scene. What does the character want, who is standing in her way, and how does that get resolved.

However that doesn’t really work for me for a couple of reasons, one of which is my own limited ability to see beyond the nose to nose type of conflict that creates. Also, my characters tend to be reactive rather than proactive. Part of that stems from them being kids moving in an adult world; their ability to devise concrete goals is greatly curtailed. I deal with this by having them have concrete emotional goals; wanting to keep their family safe, longing for their old life, etc.

However, once an external event happens, they have a goal in how to deal with that, but I seem constitutionally unable to write a book where a character starts out with a concrete goal and pursues it until the end of the book.

So when brainstorming or designing scenes, I tend to think more in terms of:

What has to happen in this scene?
What sort of event has to take place in order to force the character out of her comfort zone and get her to take action?
How does her action further the plot?
How does that decision and subsequent action affect her internal arc/growth?
Is it a huge step forward? (And if so, how does that feel for her?)
Or is she falling back on old behaviors?
Does anything in this scene change her world view? Change how she views the people around her?

Then of course there are the fundamentals:
Where will the scene take place?
Is there a location that would give it more drama?
A time of day that will create even more tension?

Often a lot of that has to be researched. Usually, in that research, I will find some hidden gems that add to the scene or plot.

An Example: Theo has to sneak out and do X.

So the stuff I have to figure out before I even write the scene might include:

Where is she going to sneak to?
Whom does she have to evade while sneaking?
What sort of travel is involved, and what sort of complications does that bring? i.e. How hard will it be for her to hire a carriage on her own, walk the three miles, etc.
Will there be someone waiting for her when she gets there, either friend or foe?
What physical challenges will she run into? A locked door, being followed, not knowing where she is going, needing directions, etc.
Then once she gets to where she needs to be and completes X, how does that make things worse or add complications?
If it doesn’t, is there something I can do so that it does?
Does the scene ending create a false sense of completion? Or does it tumble the reader directly into the next scene? (And I think you need a variety of both in a book.)

Another, less dramatic scene might evolve this way:

Theo is in Egypt with her mother, having been allowed to come along on a dig. Being on the dig is a big part of Theo’s Egypt experience, but it’s not where the heart or heat of the action of the book is. Still, I need to include some of it because it’s a fundamental part of the book.

Scene: Theo goes to excavation sight with Mother

What are the physical characteristics of the sight?
Do they lend themselves to complications or revelations?
Is there a way to connect any of those complications or revelations back to the major plot going on? Can her actions in this scene lead her to an epiphany she can use later in the book?
Do they encounter anyone unexpected at the sight?
What other characters are in this scene?
Can I use those relationships to echo or contrast with the main plot?

Et cetera, et cetera, ad infinitum, you get the picture.

One last important element for me in scene design is to sit down and figure out what the other off screen characters have been doing and how their off screen actions might impact what’s going on in the scene. It’s also where I check to see how Theo’s actions might be affecting other aspects of her life. It’s surprising how much stuff I can dig up that way.

Wednesday, January 20, 2010

Of Writing and Training Wheels

I’ve been thinking a lot about story beginnings lately, fueled in part by the two books I’m working on, but also on my reading and television watching. There is such a fine art to beginning a story. My son and I have been watching The Wire, and it is great TV. However, we almost stopped watching the first season after the first two episodes because we were so lost. It was only the huge amount of praise the show had garnered that kept us going.

As I mentioned before, the second season opened with an entirely new milieu, which was surprising, but refreshing. So many audiences (reading and television) connect with the community of the story that it is always a risk to mess with that. But without risk, staleness can be a short step away. So even though the second season opened with such a giant side step, I was immediately hooked because I had a good sense of where the story was going.

The third season, however, went back to the world of the first season. In theory, this should have been a great move because its taking the audience back to what they first loved about the series. But I have to tell you, it was about five episodes of watching disparate story threads and plot lines and having no idea where they would intersect. It was frustrating and if I hadn’t already invested two seasons worth of my time, I might have given up.

Lastly, I’ve been reading a book that I’m really enjoying, but the first 60 pages are all backstory. And you know what? It totally works. Part of that is because this is a masterful storyteller, but also it seemed necessary to me because without this information, the rest of the story wouldn’t have been a story. Let me see if I can explain that.

Conventional wisdom says that we should start where the trouble starts. But I tend to balk at that because I think it’s better to get a sense of the character first and show their emotional wound or scar so the reader can bond with them. The other piece of it, the piece that this book drove home, is that trouble isn’t Trouble without context.

A parent dying isn’t necessarily where the trouble starts, unless that death propels the character into something else: sets them free, or casts them adrift. And as a reader, unless I’ve witnessed at least some of that relationship, I won’t recognize that it is, indeed, Trouble.

Which is a long way of saying that I am constantly surprised by how much time I have to spend unlearning the rules. How much time I spend telling the Rule Monitor in my head to shut up. The problem is, I was an obedient child and a good girl. Breaking rules feels so, wow, I’m searching for the right word here. Reckless. Daring. No, more irresponsible than that. Maybe that’s the word: irresponsible.

But lately I’ve been trying to think of Writing Rules as Training Wheels.

When we’re first starting out, we absolutely need them or our writing would be an unformed, sloppy mess and never achieve the proper momentum. But once we have achieved that momentum, a certain level of efficiency, then those training wheels simply get in our way. They keep us from daring to try new things or execute amazing feats; popping a wheelie or a radical slide.

But in order for us to become better writers, we have to ditch the training wheels. Not with wild abandon, but in those moments when we know, deep in our heart, that the story needs it, and we also know we’re ready to try it. That’s when those training wheels need to come off.

I know, I know. I go away for weeks on end, then when I return I write a ridiculously long entry. Sorry about that. You can read it in installments if you’d like. ☺

Monday, December 28, 2009

Phew!

I have spent the morning picking up the last traces of holiday wrapping and ribbons, putting away the last of the gifts, and generally de-bugging my house of all the holiday cheer. Don’t get me wrong, I am a great lover of Christmas—it is my favorite holiday. Just ask my poor husband, who used to endure weeks of holiday frenzy and mania as I celebrated every day of advent with unrelenting enthusiasm.

But this year, this year it came at a spectacularly poor time. It was nigh unto painful, having to break away from The Great Race to the Book Deadline and . . . celebrate. Suffice it to say, I was not in a celebrating mood. It was akin to having to stop in the middle of giving birth to go dancing. I was pretty much just wanting to focus on getting the job done.

However, now that it’s over, Theodosia is coming out to play in a big way. And none too soon, I might add. Trust her to wait to come out until all the guests have finally gone home—just like our cat.

Wednesday, December 16, 2009

If You Give A Book A Gremlin . . .

. . . it will acquire a mind of its own to go with it.

Seriously. Once you give in to this organic thing, all hell breaks loose. Mysterious elements show up out of seemingly (key word, that) nowhere, characters take on a mind of their own and refuse, refuse, to do what you’ve told them to. The bad guy decides he’s not the bad guy any longer and strange interpersonal dynamics and heretofore unsuspected relationships that you have given no conscious thought to, begin appearing on the page.

Have I mentioned lately how much I love my job? ☺

The thing is, this is one of the reasons people give for not wanting to outline--a fear of stifling just this phenomenon, and I totally get that; that's their process and choice. For me though, I don't know how to get moving on the page without some sort of outline or plot and it is only when I am actively moving on the page that these sorts of spontaneous things begin happening.

I read somewhere, and I can't for the life of me remember where (Katy, you might know the source of this idea) that the reason music became part of religious ritual was because the monks believed it created a space through which the Divine could enter.

Maybe for some of us outlines are like that. Creating an outline is like playing the music that will allow the Creative Spark to ignite...

Tuesday, December 15, 2009

The Plot is NOT the Story

It seems I have to learn this lesson at least once with every book I write:

The plot is not the story. The plot is simply (ha! nothing simple about plotting!) the device or vehicle that gets all the elements together so that the real story can happen.

The real story is the characters and relationships and growth that take place because of the plot.

I swear to god, I'm going to get that tattooed on the back of my hand where I can see it 139 times a day.

Monday, December 14, 2009

Getting My Gremlin On

I can't remember if I talked here about how Greasle came to take such a prominent role in Nathaniel Fludd, Beastologist. It is an important lesson that I have only begun to learn, and have certainly not yet grasped. Not if the last few weeks are any indication, anyway.

The mythology in the Beastolgist books is simply that all the mythical creatures featured in the medieval beastiaries are real. They truly exist in hidden pockets of the world and only the Fludds know the exact locations of those. Simple enough.

However, while I was writing the first book I ran into the problem of Nate and Aunt Phil having to travel all over the world (there's that travel issue again!) and how to make it interesting rather than episodic or a simple tour guide recounting. Drama, I thought! I need to increase the tension! Make Nate proactive!

So I had Aunt Phil send Nate out on the wing to go up to the propeller and see what was gumming up the prop. He'd have to do the aeronautical equivalent of singing for his supper.

And much to everyone's surprise (not the least of which mine) it was a gremlin who was gumming up the works and out she popped into the story.

B-but . . . I didn't want a gremlin in the book! It didn't work! It mucked up the world I was building and mixed mythologies and . . . and . . . No, I wailed!

But try as hard as I might, I simply could not write the book without her. And if you know how life works, it is probably not surprising to learn that for many readers she is one of the most popular parts of the book.

So the lesson was clearly that one has to embrace one's creative wild hairs and just go with them some times. Only apparently I haven't truly internalized that one yet.

I've been plugging along on the new book for weeks, and it hasn't ignited in that way that it usually does--the way that makes it the most fun thing in the world to be doing. And it's because I've been resisting this odd, different angle/approach/thread that keeps wanting to come into the story, and I keep thinking, No. It doesn't work.

Only, I don't know that it doesn't work. I'm just afraid that it won't work. (Yeah. Fear never makes a good critique partner.) But the story is digging in its heels and refusing to come to play unless I do it its way. ::sigh::

So this weekend I gave up and said what the hell, and began incorporating that odd little element, and vavOOM! We're off! I would be banging my head on the desk in frustration at my own obtuseness if I weren't so relieved I've figured it out. I've finally found my gremlin for this book.

For me, this is one of the single hardest lessons in writing--learning to trust that creative vision, that quirky spark that wants to play in the story world I've created. I tend to think things aren't allowed or simply aren't done or that trying to combine too disparate elements creates incoherency rather than something new or fresh.

I wonder how many more times the Universe will have to slap me up side the head with this particular lesson? Should we start a pool?

Tuesday, December 8, 2009

A New Plot Predicament

Remember how I said that each of my manuscripts demands its own, unique plotting method? Well, this book is no exception. ::le sigh::

As I struggle with this current manuscript, I’m discovering that there are a few structural things that are forcing me to look at this book’s plot in a completely different way.

For one, it is the first book in which I’ve changed locations this many times. It starts off in Cairo, then moves to Luxor, then the action moves to An Undisclosed Location, then back to Luxor. Even harder, the travel part is not necessarily part of the dramatic action, so that is dead time story-wise, and better left off screen. The travel sequences also rather neatly bisect the book into four acts.

Normally I write to the turning points; the big moment of dramatic action, the big reveal, or a reversal of some sort. However, the turning points in this book don’t exactly happen at the change of location moments, but since those so firmly feel like act breaks, I’m stuck having to factor those into the plotting momentum somehow.

What I find is that I am writing the acts as individual pieces of a whole, rather than writing to the turning points, which might be a matter of semantics. Or not. I can’t quite tell yet. But the process feels different, and that’s why I’m kind of stumbling around.

Hm. This just occurred to me. (And this is why I blog—just talking about this stuff brings clarity.) The reason it feels different is because normally when I write to a turning point, I leave one act at a moment of high drama which then propels us into the next act.

But by writing each act as individual units, I find that the highest point of drama comes just before the act ends, then there is a minor moment of resolution or transition before proceeding into the next act, which takes place in a new location. It mirrors the structure of the end of the book, with a climax and resolution, rather than a turning point acting as climax and building on that. So it's like four separate little stories (structure wise, not thematically) with their own completion rather than a set of building blocks.

I’m trying to decide if this is good or bad or just different, and how much energy, if any, I should spend fixing it or trying to massage it into a different shape.

Needless to say, this whole structure thing has made me painstakingly aware of the logistical difficulty of traveling during a story, which I will blog about in a separate post since it is a big enough issue to warrant its own topic.